DevLog #4 ~ Sometimes the plan change. + Model Sheet
![](https://img.itch.zone/aW1nLzExNDcwODAwLnBuZw==/500x/5sXejf.png)
Not too much to talk about in this update but this game has changed a lot during this early conception phase. This game went to a Gameboy color inspired 2-D mascot platformer, to a Nintendo 64 2.5D mascot platformer.
For the few who doesn't know what a 2.5D platformer is I'll use a quote from Giant Bomb
"The term 2.5D is primarily used to described games that combine both modern 3D polygonal graphics and traditional 2D game-play. For example, a platformer or fighting game that uses 3D models, but with a fixed sideways perspective."
With the one of the inspirations for this game direction in the gameplay as a base and art direction is Kirby 64: The Crystal Shards
Also here's Model Sheet of the Main Protagonist
Get Mokii's Adventure ~ Curse of the Jester
Mokii's Adventure ~ Curse of the Jester
This is my project for my spring 2023 semester for Game Design
More posts
- DevLog #5 Pixels and ModelsMar 23, 2023
- DevLog #3 ~ The Power of colorsFeb 23, 2023
- DevLog #2 ~ Concepts and the Art of ChangeFeb 09, 2023
- DevLog #1 ~ InsprationsFeb 01, 2023
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